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Comment #1 Tuesday, January 29, 2013 9:01 PM
I very much like the sound of this mod. I, too, do not like the big cannons. I usually change the price, research time, build time and anti matter restore time to such ridiculously high numbers that no faction can get a working cannon for a great many hours of gameplay. But that just makes the cannons utterly useless.
I like what you have done, but there are a few points that need to be made more clear.
First off, a simple typo in the first stage of research. You wrote "with-in" sector. It should be one word, "within." Secondly, the next stage of research says "Max Increase: 1" as one of the benefits gained after researching. What exatly is it referring to? I have not got a clue what it does. Lastly, after many hours of play, finally getting enough resources and cash together to research and build a cannon, I get a jarring message saying "Superweapon limit reached." Okay, how did that old TV advert go, "he wasn't prepared for that." Again, I don't know what that means, don't know why I'm being restricted, no info on the matter whatsoever. Kind of messes up any tactical stratagies that people might have been working towards, only to find a spanner in the works due to lack of intel and a surprise restriction.
Other than that, I really wish to enjoy this mod.