Caged Light
Average Rating: 7
Yours: -1
File Size: .27MB
Downloads Today: 0 Downloads Total: 778

Caged Light

Updated Mar 09, 2004 by BluesStringer

Comment #1 Tuesday, March 09, 2004 9:11 PM
I really do like this!! LOL The colors are wonderful LOL
Comment #2 Tuesday, March 09, 2004 10:36 PM
Thank you Tiger. I enjoyed working on this one a lot. One of those that just came together without me trippin' all over myself like I usually do! Glad you like it.
Comment #3 Wednesday, March 10, 2004 1:31 AM
This is cool Like this alot BluesStringer!!
Really needed a purple hued wall.
Comment #4 Wednesday, March 10, 2004 10:00 AM
Thanks bluesman219. And thanks for commenting at all too. It's always great to have something accepted, but it sure does help when folks let me know what works for them and what doesn't. Glad you like this one.
Comment #5 Thursday, March 11, 2004 7:12 AM
THis is a very good paper, except for a pretty big flaw. THe colors are sweet, the design is nifty, and it is very well done, except it is very very blury. The edges of the 3-d Object look really weak and not sharp. I woudl totally think this was a super-sweet paper, but it's only nifty because it is really blurry
Comment #6 Thursday, March 11, 2004 11:56 AM
This is very cool! I have been watching Babylon 5 lately and this sure reminds me of the shadow ships!! Creepy!
Comment #7 Thursday, March 11, 2004 11:36 PM
I understand what you mean Symbiosis. I was pretty sure someone would comment about the blur, or not enough antialiasing. Actually though, the way I put this together, there was no way that I can think of to have avoided it. What you're looking at is actually a hollow sphere with one of my other walls applied in the texture editor section of Bryce. To get it symetrical and with the focal point where I wanted it, I rotated and scaled the applied texture about a thousand times until this came up in the render. The outside is indeed a bit blurry and distorted, but the compromise was worth it to me. I appreciate the comments and am not trying to be defensive, just telling you how it happened that way. If I were just a wee bit more of a graphics wizard, I could've figured out how to avoid the blur. Maybe this time next year I will be though!

Glad you like it moonbabe and thanks for the comment.

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