What would you like to see in DesktopX 4.x?

Friday, April 3, 2009 by ZubaZ | Discussion: DesktopX Wishlist

What sorts of features would you like to see in the 4.x series?

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Island Dog
Reply #1 Friday, April 3, 2009 2:06 PM

I would like to see templates of sort, perhaps a visual editor. 

Take DashCode for example.

 

Dashcode editor

 

Dashcode Templates

Gregory2001
Reply #2 Friday, April 3, 2009 3:17 PM

A system tray.

Littleboy
Reply #3 Friday, April 3, 2009 3:58 PM

Scripting

  • Command line support to build gadgets/widgets from a dxpack and a config file [1]
  • Integrated support for script components (with event handling), so we can receive script events from a DestopX script [2]
  • Better ActiveX controls
    • Password mode for the edit box without having to use a custom font
    • Expose and document more properties (some useful ones are already available but not documented like OnKeyDown events for listboxes)
  • Expose animation properties to script (total number of frames, interval, flags)
  • Proper debugger support for DesktopX scripts (so we can debug scripts in VS or Script Debugger with call stack/variable windows and breakpoints)
  • Zip/Unzip functions available from script [3]
  • Better cloning support (clone groups/use template/etc.)
  • Fix the bug that prevents using more than 2 plugins in a gadget/widget.
  • There is a lot of things to steal take inspiration from in Yahoo Widgets in terms of proper integration (using external ActiveX objects is nice, but each one has a different API, making using a lot of them a mess. And you can't connect to events easily, see [2])

[1] I'm post-processing dxpacks from outside DX to merge external scripts, modify scripts with #define/#ifdef/#ifndef, switch script components to release mode, etc. I'm using another instance of DX in a VM to export so I don't have to remove the dev version, load the final dxpack, export and then go back to the dev version. Being able to export the resulting dxpack directly from my build script will save me a lot of time!

[2] You can create a "controller" component that do all the work and receive other component events from there, but it would be cleaner to have that in the main script. It will save all the 1-line functions to forward DX events to the controller.

[3] Last time I checked the only Zip component universally available was the zip folder support in Windows, but the license doesn't allow third party use and it showed a progress dialog when unzipping. Exposing zip/unzip functions like in Yahoo widgets would be nice.

k10w3
Reply #4 Friday, April 3, 2009 4:11 PM

Island Dog
I would like to see templates of sort, perhaps a visual editor. 

Take DashCode for example.


OMG, that would be awesome!

vStyler
Reply #5 Friday, April 3, 2009 4:35 PM

I would like to see templates of sort

Yep , some kind of WYSIWYG would be great for complete nOoBz like me...

 

perhaps a nice free cash dispenser ?

DigitalT
Reply #6 Friday, April 3, 2009 10:15 PM

I am still very new to desktopx, but one thing i would really like is better support for system tray on vista.  And an updated media player with more features.  Thats all that i can think of now.

sViz
Reply #7 Friday, April 3, 2009 11:02 PM

  I shall have to ponder on this and come back with a wishlist.

ZubaZ
Reply #8 Friday, April 3, 2009 11:15 PM

  I shall have to ponder on this and come back with a wishlist.
Between you, littleboy, romanDA, and CerbroJD I don't think there are enough devs at SD. 

sViz
Reply #9 Saturday, April 4, 2009 11:15 AM

Big wishes:

#1 TEMPLATES

Fully functional templates: Like the ones ID posted, where all the basic work is done and you just need to modify the look, or if you know how, modify the code and add more functions. The code for these templates should not be neglected either; they should be fully commented, streamlined, and easy to understand if you have basic knowledge of vbscript.

Component templates: Much like the ones we have in the DesktopX tutorial folder; rotating object, growing object, glowing object. Stuff that can be imported and used as part of a larger theme or widget. You could use the component as is or just take the script and use that.

#2 Pre-Configured Objects

This is pretty much to reduce the amount of time a user spends making choices, configurations, combinations of choices and configurations, and choices between combinations of choices and configurations.

The basic idea is to have a palette with virtually every conceivable object a user would want just one click away from creation. That means if I click on the button marked ‘folder shortcut’, it will create an object that is pre-configured and only needs an image & target. If I click on the button marked ‘object with states’, it will create an object that has the mouse over, mouse away, mouse down, and mouse up states already added. If I click on the button marked ‘mask’, it will create an object with the appropriate image (a square one, not round) for use as a mask. If I click on the button marked ‘text object’, it will create a text object (instead of an image object which I have to change into a text object.)

 If I click on the button marked… well, here’s a video of what I mean: LINK

#3 Limited Builder Mode

I think DX needs a mode that bridges the gap between client and builder. A mode with training wheels, if you will.

So you’d have Client which is for end-users, Limited Builder Mode that’s for end-users turned new builders, and then pure no-holds-barred Builder Mode for users more familiar with the DX builder environment.

The limited builder mode would be more intuitive than the freestyle builder mode. This might be where you could implement #2.

It might also have some kind of central editor like ID mentioned. The editor could have quick access to only the most frequently modified properties of an object: name, parent, group, size, x/y coordinates, image (or text), visible, movement, activation—kinda like a revamped object navigator/object list. I imagine the information in the editor would change depending on which object you’re interacting with, e.g., if you click on an object, its information would show up in the editor and you can make quick changes without having to open up a properties window. I’ve actually made an object that does that, though, it works on mouse over instead of click, and it doesn’t work for child objects.

#4 An undo function

I can’t tell you how irksome it is to have to redo mistakenly deleted objects.

 

Smaller wishes:

#1 System tray & and other fixes

Fixing several of the bugs mentioned on the forums and bringing back the system tray.

#2 Expand the Script Wizard

We have script wizards for most activeX objects but I’d like to see one for regular objects. Take all the object/system callbacks listed in the Developer’s guide and list them in a script event wizard.

#3 Expand Auto Complete

DX auto completes Functions and Subs. Couldn’t it to also auto-complete Loops and Conditionals?

 

That’s all for now. A few weeks back I was doing some scripting and I thought "man, I wish DX could access such and such via script" … now I can’t remember what that was…    I really should've written it down.

Murex
Reply #10 Saturday, April 4, 2009 1:02 PM
Dang sViz you beat me to it. That's exactly what i was going to suggest. Yeah right like I even understood half of what you just said.
 
But after watching the video by sVis, Here is what i would like to see in DX 4. To see sViz put in charge of the creation and development of DX 4.
 
Like I said I don't understand half of what sViz said but the parts i do understand I agree with. As I an many others have mention a lot of skinners stay away from DX because like me they can't write the scripts. I do think the template idea is a great one. I have been able to understand the scripts a lot better when I have used a script by sViz or RomanDA when they have supplied a template along with the script. It makes it so much easier when you can see the mask and objects all ready in place.
 
Black Knight mention that he would like to see and update to the media player with more features. I don't think that will happen because a few years back I believe it was Brad that said there would never be an update to the Dxplayer because it was written by a third party. With that in mind would it be possible to just get rid of the DXplayer completely as it is now and just start over and do something like the Xion player.
willistuder
Reply #11 Tuesday, April 7, 2009 2:12 AM

I don't know anything about DesktopX except that it's a great, versatile program, but I'm thinking that somebody should track down Vad_M and get his input. He probably has a big wish list.

Vad_M
Reply #12 Thursday, April 16, 2009 6:00 PM

I see that I've missed some important things! As always...

What can I say? I have had many thoughts on this subject. But I forgot a lot of them during this time... However I'll try:

1. Fix for WMI control. Some WMI scripts doesn't work on Vista without hacking the System Security Settings through auxiliary functions... 

2. Full access to Windows API to create more usefull performance meters and administrative desktop applications. It would be great to see support for Visual Basic 6.0. DesktopX will be incredible in this case!    

3. Full access to ActiveX controls. In particular - to Windows Media Player 11 (in Vista). As well I found a lot of bugs in this area when have tried to work with ListView, TreeView, ImageList, etc... DesktopX stops working and requires a reboot from time to time.

4. Support for Windows 64bit...

5. Expand the possibility of scripted animation. At least for images that has frames stacked verticaly.

6. Add "minimize" or "hide/unhide" option to Object Navigator.

7. Please, fix a bug with fonts in the Script Editor.

That's all I remember right now.

P.S. How much monthes/years we will waiting for DX 4.x? Do I really have a chance to be alive and see this Great Day?

 

 

superman
Reply #13 Thursday, April 16, 2009 9:53 PM

Include all the scripts that are available here at WC forums and sViz's Script Helper as 'templates'.

An advavnced DX player.

Low resource usage when using large animations.

Ability to import objects one by one or as a group from a dxtheme.

have a palette with virtually every conceivable object a user would want just one click away from creation.

I would like to see templates of sort, perhaps a visual editor.

sViz
Reply #14 Friday, April 17, 2009 8:52 AM

Add "minimize" or "hide/unhide" option to Object Navigator

YES!!! I use the object navigator constantly and it makes no sense that it doesn't have a minimize button.

Also, the keyboard shortcut for select all (ctrl+A) does not work in the Script Editor. It seems to me that above any new feature, it would be really nice to see some of the current features fixed and working properly.

ZubaZ
Reply #15 Friday, April 17, 2009 8:28 PM

P.S. How much monthes/years we will waiting for DX 4.x? Do I really have a chance to be alive and see this Great Day?
Yes. 

Littleboy
Reply #16 Friday, April 17, 2009 8:37 PM

Also, the keyboard shortcut for select all (ctrl+A) does not work in the Script Editor

There are people still using the script editor? It doesn't have any debugging facility integrated so I find it pretty much useless for any script bigger than 20 lines. All my scripts are external, that way I can actually attach a debugger and look at object values / place breakpoints. Now if only I could do the same for internal scripts...

I'm curious how other people debug their scripts, as maybe there is some stuff available I overlooked.

RedneckDude
Reply #17 Friday, April 17, 2009 10:05 PM

well, here’s a video of what I mean: LINK

Damn!  That is awesome!!! 

RedneckDude
Reply #18 Friday, April 17, 2009 10:19 PM

All I can ask for that hasn't been mentioned here would be 2 small things.

 

1. A way to toggle sounds in DX. People are always asking me how to kill those annoying sounds, while others, like myself, like them.

2. A way to turn off labels on the shortcuts added to DX. For instance. When I make a DX theme, after uploading it to the gallery, I add my shortcuts to the drag and drop menus. About 64 to 80 of them. Then I export it as a widget. I can make the label color default a magic pink, but when you export as a widget, that is nullified. So I have to go properties for each of the 64-80 icons and delete the text. It is ugly and cumbersome to have the text left there...especially if it is something like, "SureThing CD Labeler Microboards Edition 5." Takes up a lot of space in a menu. A simple way to toggle labels would save me a lot of work.

3. ( I know I said 2.) A simple way to have said drag and drop shortcuts to lock into place, rather than doing it one at a time for all 80 shortcuts. sViz has created a template that locks the shortcut, and removes the text and it works very well, but not all users know how to script. Of course, I can go into object navigator and highlight only the shortcuts and right click and lock in properties, but a simpler way would be nice.

 

Other than these 3 things, I can only think of one more request.....God-Like powers hard coded into DesktopX !!!!  

Vad_M
Reply #19 Saturday, April 18, 2009 4:31 AM

P.S. How much monthes/years we will waiting for DX 4.x? Do I really have a chance to be alive and see this Great Day?

Yes.

Dear Zu, you are always encouraging me.    So I'm very calm and happy now!    

I'm curious how other people debug their scripts, as maybe there is some stuff available I overlooked.

It's funny but I'm one of those strange people.   Just a little habit...

Vad_M
Reply #20 Tuesday, April 21, 2009 6:28 PM

One more important detail!

Many of us likes use the DesktopX Form to create simple Toolbox or Control Panel for their widgets/gadgets. No doubt - this is very useful addition to DesktopX. But there is one unpleasant problem. We don't have any chances to edit the size of its elements (like TextBox, Combolist, etc..). As well to change their position inside the Form and the distance between each of them.    As a result - the final product looks like unfinished...

So please add the ability to edit (customize) DesktopX Form and its elements. It would be really great!

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